Apr 17, 2024  
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CST 223 - VR Applications


This course teaches the fundamentals of Virtual Reality.  From a historical perspective to the present state and to future applications of VR technology will be investigated.  Development platforms and applications, as well as the key elements of a VR environment are covered.  Students will gain experience using various VR hardware platforms and 3D/2D game engines to analyze, setup, operate, and maintain VR equipment in a laboratory environment.

Prerequisite- Corequisite
Prerequisite:  CST 216 Visual Basic.NET

Credits: 3
Hours
2 Class Hours, 2 Laboratory Hours
Course Profile
Learning Outcomes of the Course:

Upon successful completion of this course the student will be able to:

  1. Demonstrate knowledge in basic history of VR development.
  2. Demonstrate knowledge in VR hardware and software principles.
  3. Demonstrate Health & Safety in VR.
  4. Discuss future applications involving VR.
  5. Create and edit VR applications using 3D/2D game engines.